
Originally a Japanese PC game released in 2004 later ported, and translated for the PSP in 2007. Gurumin: A Monstrous Adventure can be looked at as a "Kids" version of a Ys game (another great ARPG series from Nihon Falcom). This game is an Action RPG Platformer, with a unique addition that requires you to attack to the beat of the music playing for critical strikes. --- The game has a great clean and colorful look (but doesn't bleed out colors unnecessarily like other Japanese games), that still holds up well even today but now in 1080p, 60 frames. ***I'd really recommend turning off DoF as well as the Blur effect & BackBuffer (flickering in the title/main menu may occur with this one), to get rid of the "fuzzy" look many players are experiencing. Forcing AA & 16x AF on your control panel is also recommended. The controls are responsive, and simple to use. You simply go around Hack 'n' Slashing your enemies to the beat of the music with combos, while going through simple platforming and puzzles. Please bare in mind that when this game first came out, there was no xinput. Although gamepad support was added by Mastiff, you might need to configure your controller with the game config. ***But I can confirm that with a 360 controller or wrapper, you shouldn't need to do anything besides changing [Show Forward] & [Show Enemy] to the Stick Buttons. The music was created by the Falcom Sound Team jdk internal band, which also made the original soundtracks for most of their releases (Ys series, The Legend of Heroes series, et cetera). So you can expect a great listen all throughout the game. A must have for any ARPG lover, or Falcom fan. **Review also posted on Steam**